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- Hello!
-
- Yann,
-
- >- zombi-monsters FAR stronger past midnight
- >- owning a pet
- I really like these ideas.. maybe we could incorporate a time feature,
- like an old clock in the upper right corner or on a option screen for
- checking time/etc, and the possibility of some creatures/monsters being
- stronger at those times.. healing themselves, or even some plain new
- monsters only coming out at certain times.. hmm.. I like it! :-)
-
- Of course, maybe a pet could be your friend in co-operation mode.. :-)
-
- Good ideas..
- -------------------
- Bertrand,
-
- >OK. The idea is a mythological level, where there could be some columns,
- >and architectural ingredients from Greece or Roma. There could be mosaic
- >floors, etc. And the monsters would be cyclops, syrens, minotaurs or even
- >ancient gods. I think this has never been done and could have a really
- >personal touch to it.
- Sounds very good.. I can imagine stone gargoyles coming alive as you
- approach entrances.. odd engravings on walls coming to life..
-
- Am I correct in assuming that Bad Mood, in general, doesn't have a
- storyline but is more of a shell with the WADs that go with it as the
- main(whatever WAD you are currently playing) storyline? I like this
- approach..
-
- I still think there should be an 'outline' like storyline to Bad Mood,
- and all other WADs created for it, with their own storylines, automatically
- fit into it. Sort of like a general story, both open and closed, that allows
- other users/players to make whatever they want artistically and still it
- makes sense as it fits into the general story.... eh, this is hard to
- explain. I'm sure you've seen the storylines that no matter how you twist
- and turn it's fabric/guts, anything can happen in them.. this is what I have
- in mind. Such stories are hard to make though..
-
- Is this all correct or am I misunderstanding something? I dunno as I have
- been trying to catch up lately here.. :-)
-
- Thanks,
- Robby
-
-